![]() ![]() Playing via Parallels doesn’t work yet, by the way, and the above patching to avoid the error on launch fails to do the trick there. There are visual artifacts present sometimes and some audio glitches too, but far from anything game-breaking.Ĭonsidering this is a freshly released PC game, it’s pretty impressive to see it running like this on the Mac platform, and with further optimization work, Apple users may see it ticking along a good deal more smoothly (don’t forget what was said about updating DXVK above, of course). On Tsai’s M1 Max (backed with 32GB of RAM), the game runs “pretty well”, and you can see it generally hits between 35 and 50 fps (at 1080p, low settings again), with just the occasional stutter when new areas are loading. ![]() ![]() ![]() Essentially, the method involves manually editing the God of War EXE file, patching out its checks for the Windows operating system. In macOS 10.15 or later, XProtect checks for known malicious. It was released in 2009 in Mac OS X 10.6 Snow Leopard. The Reddit post advises that the method used for running God of War was provided by Andrew Tsai, who published a YouTube tutorial (opens in new tab) which shows how to get round the aforementioned error. The Mac has a little-known feature called XProtect, which acts as antivirus. However, folks have been trying to run the God of War PC version (Steam) via CrossOver before, and have encountered an error message preventing launch. Analysis: Running well already – and expect further optimizationĪs we’ve pointed out in the past, CrossOver (from CodeWeavers) is one of the better ways of running Windows games (or apps) on a Mac. ![]()
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